Born and raised by a physicist teacher and a computer science teacher, I grew up in a family of scientists. I also started to play piano at the age of 7 and since, I have been exploring artistic fields, like music, theater, danse.
The video game industry is the perfect industry to mix science and art: the goal is to create an artistic experience based on advanced science knowledge. During my work, I always enjoy finding the best and most efficient way to provide the best experience.
This duality with science and art helps me to manage both creativity and technology to create enjoyable game experience.
Preparatory classes for engineering school entrance examination.
Followed: MPSI/MP/PSI* (math, physics, engineering)
Graduated cum laude
"Frédéric is a talented engineer in computer science. He can find elegant solutions to challenging problems and he has good technical skills. He is an good teammate (good mood, good communication skills, ponctuality)."
"I have had technical exchanges with Frédéric after his work at Eugen Systems. I was glad to see, that after being an promising intern, he has grown into a potent programmer, with a keen sense of algorithm design. I'm convinced he will prove to be an asset for a team willing to tackle high to low level problems."
"I worked with Frederic at Neolane and he tought me a lot of technical secrets he knew. He know, in depth, how complex system works and can teach you precisely and with ease this complexity. He is not the average talent you can sometime encounter, he has the willpower and the technical knowledge to bring down every obstacle he is facing."
"Fred was one of the first people involved in Zero Games Studios and has set up production tools that have enabled the company to start on strong foundations. Thanks to his strong technical level, company projects have been developed more quickly than expected, and with great stability."